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Atomic heart character creation
Atomic heart character creation










In fact, it was this way in the Soviet Union, in the sense that everything was very unusual and unpredictable. “The game world is definitely stuffed with all sorts of weird things. Bagratuni is a little more cryptic on that front. Then something happened.” He leaves it at that, but it’s clear from the trailer that there’s more at work here than broken robots. In every house there was a robot, in every business. They have an appealing appearance because they were being sold everywhere, like iPhones. “Robots are everywhere, they are bartenders, cleaners, security guards, caretakers for the elderly. ‘3826’ is inherently strategic - it produces robots for working in the fields, gathering timber, harvesting, keeping everything in peace as well as for working at home and in the public catering. And his party has sent him to the power plant ‘3826’ and is waiting for the report. “The storyline takes place in a reality where the USSR still exists, but a technical revolution has already taken place: robots, the Internet, holograms have already been invented, but all these innovations are submerged in the atmosphere of communism, confrontation with the imperialism of the West and all the other inherent political and social aspects of the time.” So far, so Fallout - until we’re told about the lead character: “The protagonist is a Soviet KGB officer. this is a game about everything that could have happened but did not take place in the USSR in the ’30s through to the ’60s.

atomic heart character creation

Then, together with the producer, Oleg, we assembled a whole group of talented game developers who shared our way of thinking, every single one of whom has worked on various game projects in the past.” So what is that plot? “The world of Atomic Heart is an alternative reality of the Soviet Union, or an alternative past”, says Bagratuni. When I read the synopsis and saw the first sketches, it became clear that the game had a huge potential. “He had it in the making for seven years. “The credit for ​​the plot of the game belongs to the art director of the project, Artyom Galeev”, explains Mundfish CEO, Robert Bagratuni over email.

atomic heart character creation

Mundfish is a Russian studio currently made up of 20 developers (although that’s expected to double over the next six months) and, somewhat perfectly, was founded specifically because Atomic Heart sounded so cool - it’s been exciting people from nowhere since before it even had a name.

atomic heart character creation

I’m happy to say that I can spoil some of the mystery for you. laugh? Perhaps more importantly - who’s making all this? Mundfish is listed as the developer, but there’s precious little information out there about the studio, aside from a willfully cryptic website that reveals another game, Soviet Lunapark VR, is in development. What has caused robots, zombies and eldritch blood tentacles(?) to start cropping up, why are we fighting them, and should it be making me. But so much of what? While it seems pretty clear that this is a first-person action game amid a Fallout-like rewritten history, there’s a lot more we can only guess at. An absolute dervish of styles, combat and, particularly, threats that promises so much.

atomic heart character creation

I just watched it twice more myself - it’s brilliant.












Atomic heart character creation